“Saying no is a way of standing up for yourself and your rights.”
“I would not advise anyone to create a game the way we did.”
“I want to make the world a better place through my games”
The Pros and Cons of Self learning - Game artist edition
When your first game becomes an overnight sensation
From caregiver to 3D-artist of the new hit videogame Valheim
Burnout tips: find the balance and be creative in non-pressure environments
Let’s talk about burnouts in the video games industry
The story of a Japanese manga editor that built a 15-years career in the videogame industry
“I was a kid in Jordan saying that I wanted to make videogames in Japan. People thought I was crazy”
5 tips to apply in your everyday life when working in game development
Tülay McNally: It’s more than making games, It's impacting gamers’ lives
Adam Ritchie: behind the scenes of videogame voices | Friday Stories blogs
The journey of a technical sound designer through the videogames industry | Friday Stories Blog
Collaborating in a crowd: User Experience design at DICE
Sound design in games today: Q&A with Cajsa Larsson
The freedom of designing VR games for all
Leadership means helping your team fail better
Two ways the Swedish industry can raise its game in China
The delicate balancing act of the studio/publisher relationship